The Planes are Broken

A City in Chaos - TPaB-Ep1
Hall of records has collapsed, now what?

After the sudden and inexplicable collapse of the Hall of Records and the impressive display of hype-man-cum-lawyering by the famed Spark, you find yourselves in the “company” of seven hardened guards. While they are polite, the maintain that you MUST accompany them to the captain for questioning.

As you move north west towards the Harmonium compound you are able for the first time, to look at your surroundings. What you see is puzzling. Impeccably maintained, the streets give the impression of recent abandonment. Nearly half of the visible storefronts at any given time are boarded up. Passerby move quickly, backs hunched as if awaiting a blow from some unknown source. Silence hangs heavy. Metals of all sorts line the edges of nearly every surface reflecting a harsh afternoon sun. Massive clockwork machines move in perfect harmony, driving the wheels of some unseen industry. Yet even these behemoths of the Laws of Engineering show the signs of looming decay. A few, far south and east of you now, are stopped entirely. Far to the north east a windmill swings erratically.

Pondering, you arrive at the Harmonium’s Headquarters. A gleaming, pristine, and dark fortress, a sense of perfect order seems to flow outward into the surrounding neighborhoods. Here there is a palpable sense of calm, and the citizens seem to move with more pleasure and less fear. The roads are noticeably cleaner and more of the shops are open.

You are quickly led through the front gates and into a small waiting room. After about ten minutes, a large powerfully built human steps into the room. His eyes have a look of grim determination, and his jaw is set to the side as if he is chewing on something.

“I understand you came through The Gateway. We would have met with you sooner, but that damn Angel never tells us anything.” His tone is friendly and he motions for you to join him in sitting.

“You are the first to come through the Gate is over a month. How did you do this?”


My formatting suggestion: I’ll write a prompt, less than one page in length, for us to start these written sections. after the prompt everyone responds.

A response should be about a paragraph (??) Maybe two depending, but try to keep it short ish.

Keep it in character and try to keep it ‘resonable’ in the narrative given at your discretion.

You can ask to make checks (investigate or whatever) and I’ll tell you about people or places.

Life In Prison
Waking up is hard to do.

A small cold, damp and gray cell greets your opening eyes. A thin beam of light cuts through a window set at the end of a sharply angled 3′ × 7″ tunnel in the upper wall of the room. The cell is about 6’ across. It looks to be constructed from ancient gray cobblestone brick. In one wall is a massive steel door with a thin slits at the top and bottom which appear to slide open and shut from the outside.

As your eyes become accustom to the half light you realize that you are not alone. Scattered across the floor (and indeed atop of one another) are several other humanoid shapes. It is difficult in this light to determine their races or genders.

A cold plate of mushy gruel lays at the foot of the door, slopily spilled across the hard packed dirt of the floor.

You are starving, naked, and very very cold..

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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